Vermont Tech GEs by GradeLevel Grades 6-8

1. Creativity and Innovation

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

A apply existing knowledge to generate new ideas, products, or processes.

Students use digital representations of existing knowledge to extend their understanding, using a variety of digital resources to create new ideas, products, or processes.

Examples:

1. Students create a wiki that uses primary sources, online information and media to creatively express new ideas, product, or process that addresses an energy-related

problem faced in today's world. Students will choose from a variety of digital voice, s

2. Students use digital sound editing software to modify a famous piece of music's tempo, pitch and rhythm to demonstrate their understanding of how these elements

contribute to creating a musical composition. Students then apply their understanding of th

Examples of digital toolsabove may include: Audacity sound editing software, wiki sites such asPBworks, Google Docs, and Musopen free public domain classical music,

musiccreation sites such as JamStudio or Noteflight, Voicethread, Blogger, orClass Blo
Links to Scenarios:

Life After Vermont Yankee

Carry Me to the Park: Digital Field Guides for Mills Riverside Park

Partnership for 21st Century Skills Standards:
2-a-i. LEARNING AND INNOVATION SKILLS CREATIVITY AND INNOVATION

Think Creatively Use a wide range of idea creation techniques (such as brainstorming) Create new and worthwhile ideas (both incremental

and radical concepts) Elaborate, refine, analyze and evaluate their own ideas in order to improve and maximize creative
2-a-iii.

Implement Innovations Act on creative ideas to make a tangible and useful contribution to the field in which the innovation will occur
2-b-i. CRITICAL THINKING AND PROBLEM SOLVING

Reason Effectively Use various types of reasoning (inductive, deductive, etc.) as appropriate to the situation
2-b-iv.

Solve Problems Solve different kinds of non-familiar problems in both conventional and innovative ways Identify and ask significant

questions that clarify various points of view and lead to better solutions
3-b-ii. INFORMATION, MEDIA AND TECHNOLOGY SKILLS MEDIA LITERACY


Create Media Products Understand and utilize the most appropriate media creation tools, characteristics and conventions Understand and

effectively utilize the most appropriate expressions and interpretations in diverse, multi-cultural environments

Sunday, January 16, 2011 Page 55 of 109
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